Design your Digital Classroom – A wonderful interactive chart!

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Click on the small circle next to Slideshow to view a linear presentation of the big concepts OR click on the small circle associated with each idea to view more information and find resources on my wiki.


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Zotero Blog » Blog Archive » Zotero 3.0 Is Here!

See on Scoop.itAcademicWriting-wissenschaftliches Schreiben, Recherchieren & Arbeiten

Zotero is a powerful, easy-to-use research tool that
helps you gather, organize, and analyze sources and then
share the results of your research.

The standalone version of Zotero isn’t the only major news: Zotero 3.0 is loaded with other new features. Duplicate detection, heavily requested over the last few years, has finally made an appearance. We hope you’ll agree it has been worth the wait: an elegant interface allows users to find and merge duplicate items. Also arriving with Zotero 3.0 is slick new word processor integration. A streamlined dialog box allows users to add references to documents quickly and efficiently (and it’s pretty, too). References in word processing documents are also now easily shareable with other Zotero users without using groups and even with people using other compatible software.

We’ll highlight this new functionality and more over the next few weeks, but for now we would just like to offer a big thanks to our dedicated user and developer community, whose feedback and contributions were essential in getting this huge release ready for primetime!
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PechaKucha: presentation format that is based on a simple idea: 20 images x 20 seconds.

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Here is a list of things you can use or download. All of these tools were built to help you get the most out of your education.


PechaKucha Night was devised in Tokyo in February 2003 as an event for young designers to meet, network, and show their work in public.
It has turned into a massive celebration, with events happening in hundreds of cities around the world, inspiring creatives worldwide.

Drawing its name from the Japanese term for the sound of „chit chat“, it rests on a presentation format that is based on a simple idea: 20 images x 20 seconds. It’s a format that makes presentations concise, and keeps things moving at a rapid pace.

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Design Methodologies: Instructional, Thinking, Agile, System, or X Problem?

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“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artifacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state.” – Herbert Simon (Nobel Prize Winner & Carnegie Mellon professor)

The table below shows five popular design methodologies (Instructional System Design, Design Thinking, Agile Design, System Thinking, and X Problem). It includes definitions, visual models, primary focus and goals, values, main steps, and further readings. I don’t claim these are the absolute parts that make up each design approach as the definitions, goals, primary focuses, and steps may vary greatly from source to source. However, the tables notes the key points that seem to separate them from each other.

Going from left to right, the models generally are designed for solving semi-structured problems to increasingly ill-defined problems, however, the type of problem and the skills of the designer will generally depict which model might work best for a particular situation. In addition, choosing a primary methodology does not mean you cannot borrow or change processes with another model as you are in control of the design, rather than the methodology being in control—design is both art and science.

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Active Learning using the Socratic Method | Rethinking Learning – Barbara Bray

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Eric Mazur, a Harvard University professor, says learning interests him far more than teaching, and he encourages a shift from teaching to helping students learn.
How can you engage your students and be sure they are learning the conceptual foundations of a lecture course? In From Questions to Concepts, Eric Mazur introduces Peer Instruction and Just-in-Time teaching — two innovative techniques for lectures that use in-class discussion and immediate feedback to improve student learning. Using these techniques in his innovative undergraduate physics course, Mazur demonstrates how lectures and active learning can be successfully combined. This video is also available as part of another DVD, Interactive Teaching, which contains advice on using peer instruction and just-in-time teaching to promote better learning. For more videos on teaching, visit
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Projektlernen, PBL, John Deweys’ Methodology . Wiederentdeckungen in Zeiten des Web 2.0 -> Lerngesellschaft

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Projektlernen, PBL, John Deweys’ Methodology – dies sind Wiederentdeckungen in Zeiten des Web 2.0, seitdem klar ist, dass eine neue Art des Lernens außerhalb der formalen Bildung in den Institutionen von Schule, Hochschule und Weiterbildung immer mehr an Bedeutung gewinnt.

Nicht mehr diskutiert werden muss auch, dass das reduktionistische Lernkonzept der Industriekultur, das ausschließlich systematisches „akademisches“ Buchlernen historisch prämiert hat, längst überholt und das Festhalten daran verantwortlich für das Scheitern der Bildungsinstitutionen auf allen Ebenen ist – gemessen an deren Funktion, die Kompetenzen/das Wissen individuell und gesellschaftlich zu bilden, die nötig sind, um die historischen Aufgaben der Menschheit des 21. Jahrhunderts bewältigen zu können.

Von welcher Art wird dieses Lernen 2.0 als Operationsweise der Kultur des digitalen Zeitalters sein?

Die 4 wichtigsten Merkmale dieses Lernens:

Lernen ist selbstbestimmt Lernen ist personalisiert Lernen ist kollaborativ Lernen ist vernetzt

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