Design Methodologies: Instructional, Thinking, Agile, System, or X Problem?

See on Scoop.itLern- und Moderations-Methoden für E-Learning, E-Moderation

“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artifacts is no different fundamentally from the one that prescribes remedies for a sick patient or the one that devises a new sales plan for a company or a social welfare policy for a state.” – Herbert Simon (Nobel Prize Winner & Carnegie Mellon professor)

The table below shows five popular design methodologies (Instructional System Design, Design Thinking, Agile Design, System Thinking, and X Problem). It includes definitions, visual models, primary focus and goals, values, main steps, and further readings. I don’t claim these are the absolute parts that make up each design approach as the definitions, goals, primary focuses, and steps may vary greatly from source to source. However, the tables notes the key points that seem to separate them from each other.

Going from left to right, the models generally are designed for solving semi-structured problems to increasingly ill-defined problems, however, the type of problem and the skills of the designer will generally depict which model might work best for a particular situation. In addition, choosing a primary methodology does not mean you cannot borrow or change processes with another model as you are in control of the design, rather than the methodology being in control—design is both art and science.

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